Finally, all these contexts all change between individuals. For example, people are differentially susceptible to loneliness, depression and anxiety. For some, screen-based communication may be an important way to stay socially connected, though this depends on how screens are used.
Q: How does interactivity alter screen time’s effects on people?
Shaleha: Understanding interactivity means considering whether your screen time is more passive or interactive. Generally speaking, higher interactivity means greater interpersonal connection or creativity on the user’s part.
Playing a game with friends or creating and sharing content can be great ways to interact with others or express yourself. This is very different from doom scrolling — the compulsive, passive consumption of news or social media often caused by anxiety or used to avoid other tasks, thoughts or emotions. In some cases Doomscrolling has been associated with poorer mental health outcomes, which is probably not very surprising.
Q: Why is the structure of the content we consume important?
Roque: When we talk about structure, we are thinking about the continuum between long-form content — like a movie — and fragmented content, like TikTok videos or YouTube shorts.
Fragmented content forces your brain to continually load information into our audio/visual sketch pads and then dump it, over and over again. Because there is no context, your brain adjusts rapidly to a song clip, then a scene from a movie, then cute animals, and there is no coherent narrative for your brain to work with to organize what you are seeing.
The infinite scroll — the never-ending scroll of short-form videos or social media posts — is specifically designed to manipulate us. People have a tendency to always want one more post, or one more video, for fear of missing out. Each clip or post triggers our reward system, so we keep watching well beyond what we intend. The companies get our attention, and we lose track of time.
This is costly in terms of brain effort, and it disrupts our working memory. Generally speaking, fragmented content is more often associated with decreased well-being.
Fragmentation is one strategy that designers use to keep you engaged with content on your phone for longer than you intend. This is part of what is known as Dark UX — deceitful and manipulative design in the digital world that guides people to use an app or website the way the designers want rather than the way user wants.
When people are trapped in an unhealthy pattern or instance of screen use, they need an opportunity to stop their feeds so they have a chance to consider doing something else. But that is a problem with the way our feeds are designed, and to fix that — and other problems associated with Dark UX — we need changes in policy.
Q: How could policymakers protect people from Dark UX that preys on our reward systems?
Roque: Lawmakers could consider regulating particularly egregious tactics like the infinite scroll, where you can keep consuming short-form videos or social media posts forever. This has been challenged in lawsuits as potentially predatory, but it remains the standard design for social media platforms.
Of course, the strategies of Dark UX would evolve, and regulations would need to be updated on a regular basis. But this type of policy could meaningfully change how we interact with our phones.
Q: What can people do to protect themselves and their children?
Shaleha: Step one is: don’t panic. It can be easy to catastrophize these things, but screen time is not the boogie man. Also, you can change your behavior to decrease unhealthy use, and so can your kids.
For children, there are a number of tools to support parental monitoring. What you should use depends on your circumstances. Generally, parents should be aware of children’s behavior and discuss how screen time affects their happiness and choices.
Roque: I created KidOS for my daughter to have safe screen time options. I wasn’t worried about her number of minutes but rather what she had access to. It’s free to anyone who wants a safe environment for their kids.
I think KidOS is a good environment, but the point is not this specific tool. The point is that tools exist to support you — things that are both native to your phone and products you can find or buy — and by asking the right questions, you can make sure that you and your children have positive, healthy experiences on screens.