UNIVERSITY PARK, Pa. — Tentacles reaching from the deep. Dark mold overtaking walls. A familiar forest suddenly becoming strange and threatening. These elements in literature, film and games define the “eco-weird,” a term coined by Penn State philosopher Brian Onishi to describe an emerging genre focused on the strangeness that can emerge from the ambiguity of the environment and humans’ experience of and relationship to it.
Onishi, associate professor of philosophy at Penn State Altoona, and colleague Nathan M. Bell, a philosophy lecturer at Dallas College in Texas, recently published a book titled “The Call of the Eco-Weird in Fiction, Film, and Games” on the topic. Onishi explained in the following Q&A what the eco-weird is and how it may help individuals build resiliency in a changing world.
Q: What is the eco-weird?
Onishi: The eco-weird is an umbrella term used to describe the connection between environmental thought and weird fiction, game studies and film studies. Scholars previously had been publishing about environmental thought and weird fiction, but it didn't feel like there was any kind of organizing principle. So, that, in part, is what the eco-weird does. Scholars writing at the intersection of the weird and environmental thought can organize under this idea of the eco-weird. Nathan and I started the Society for the Study of the Eco-Weird, we had an inaugural symposium, and this work sent us on the path of publishing our most recent volume, “The Call of the Eco-Weird in Fiction, Film, and Games.”
American author H.P. Lovecraft looms large in this genre because he has such a huge influence on weird fiction. Jeff VanderMeer is a newer author who has written a lot of different works. The first book of his “Southern Reach Series” was made into a movie called “Annihilation.” Somebody else that I have written a lot about, and gets written a lot about in our volume, is Algernon Blackwood. Algernon Blackwood was a British author and a contemporary of Lovecraft. His fictional worlds dealt explicitly with the weirdness of nature. Weirdness is somewhat broad, but really what we're looking at is the sense in which the world stops making sense. There's this moment out in nature or in relation to the environment where something is off.
Q: Can you paint a picture of what the eco-weird looks like?
Onishi: The weird is a little hard to demarcate very clearly, and that's part of it. Take Algernon Blackwood’s stories “Ancient Lights” and “The Willows.” In both stories, the protagonist gets lost in a setting that should feel familiar. In “Ancient Lights,” a surveyor is going out to look at a small area of woods. He's familiar with woods in general. He shouldn't be getting lost, but he goes into this small piece of land and finds himself completely disoriented. Part of what's happening here is that the environment that should feel familiar, and the familiarity that's born out of this kind of human-environment relationship, is one of domination and control. The surveyor says, I'm going to cut this wood down if I want to. The environment pushes back, in part, but pushing back in such a way that it's unclear if the trees are alive.