MIDDLETOWN, Pa. — During her American art and society class last fall, Mariah Kupfner, assistant professor of American studies and public heritage at Penn State Harrisburg, showed students images of a moving panorama from the year 1850.
The 7.5-foot high, 348-foot long painting, “Panorama of the Monumental Grandeur of the Mississippi Valley,” was an early form of immersive visual experience, she explained, before turning their attention to another form of visual technology that’s all about being immersive: virtual reality.
Kupfner, a 2024-2026 Teaching and Learning with Technology (TLT) Faculty Fellow, is working to bring virtual reality and other digital tools into the humanities classroom.
During that class, she worked with Sarah Kettell, educational applications developer with the Center for Teaching Excellence at Penn State Harrisburg, who instructed the students on how to use virtual reality (VR) headsets, which they used to virtually visit two museums, moving throughout and viewing artwork on display.
“As you’re walking through these virtually, I want you to think about the experience of people who saw the moving panorama,” said Kupfner, who was the recipient of Penn State Harrisburg’s 2025 Teaching Excellence Award. “You can think about similarities and differences between that visual technology and this one. Both are trying to give people a sense of immersion in a space where they are not physically.”
In discussions afterward, one student expressed that he’d never used VR before, just like those seeing the moving panorama were experiencing it for the first time – likely a life-changing experience for them, he said.
“Yeah, the sense of being able to see something that you haven’t seen before, but also in a way you haven’t seen before,” Kupfner said. “That is in many ways, I think, more transformative.”